AoeStats
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Arabia

503042689Analyzed
2v2 EW · 11d ago on Aug 30, 2026· 22m 46s· 4 players
Game mode
Empire Wars
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1240
+8
🇦🇷 Ethiopians · Argentina
1198
+10
🇦🇷 Lithuanians · Argentina
1357
-22
🇲🇽 Cumans · Mexico
748
-2
Player eAPM Actions Feudal Castle Imperial Opening
68 1,549
53 1,205
48 1,082
10 217

Resources

Player Food Wood Gold Stone Spent Collected
8,735 4,926 3,690 950 18,301 20,239
4,970 7,410 4,150 215 16,745 18,861
5,525 7,837 2,375 350 16,087 16,570
7,600 4,940 2,845 300 15,685 16,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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