AoeStats
← Germanico90

QS Arena

503042501Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 20m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1093
+8
🇨🇱 Muisca · Chile
1050
+9
🇨🇱 Cumans · Chile
1036
+10
🇨🇱 Vietnamese · Chile
949
+13
🇨🇴 Britons · Colombia
966
-33
🇨🇳 Magyars · China
893
-10
🇮🇩 Cumans · Indonesia
865
-9
🇪🇨 Burmese · Ecuador
838
-8
Player eAPM Actions Feudal Castle Imperial Opening
30 605 7:50 13:28 ⚔ FC into Archers
27 552 9:14 13:15 ⛏ Fast Castle
23 471 8:40 12:47 ⛏ Fast Castle
23 466 9:40
22 439 8:00 19:14 ⚔ FC into Archers
21 425 9:19 13:03 ⛏ Fast Castle
20 394 9:08 15:42 ⛏ Fast Castle
14 282 8:35

Resources

Player Food Wood Gold Stone Spent Collected
5,300 2,575 1,205 650 9,730 10,378
3,400 3,955 1,125 0 8,480 9,454
3,620 3,740 795 0 8,155 10,018
4,135 2,830 940 135 8,040 8,664
4,265 2,435 810 130 7,640 8,846
3,835 2,960 810 0 7,605 9,953
3,300 3,039 930 100 7,369 8,327
3,925 2,965 200 200 7,290 8,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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