AoeStats
← BrisVegasDan

Black Forest

503042438Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 5m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
1117
+14
🇨🇳 Maya · China
1103
+14
🇹🇼 Byzantines · Taiwan
1097
+15
🇦🇷 Bohemians · Argentina
1051
+17
vs
🇧🇷 Aztecs · Brazil
1195
-21
🇵🇪 Hindustanis · Peru
1057
-14
🇨🇱 Teutons · Chile
1023
-13
🇨🇦 Goths · Canada
1000
-38
Player eAPM Actions Feudal Castle Imperial Opening
57 286 — — —
51 255 — — —
48 238 — — —
46 228 — — —
41 205 — — —
36 182 — — —
35 173 — — —
20 100 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 15 50 0 765 754
600 125 0 0 725 763
550 100 50 0 700 776
500 127 50 0 677 565
400 154 50 0 604 467
450 90 50 0 590 392
400 100 50 0 550 554
300 9 0 0 309 346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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