AoeStats
← Kaimera

Yucatan

503042264Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 10m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇳 Goths · Honduras
1065
+12
🇺🇸 Franks · United States
1059
+12
🇭🇳 Armenians · Honduras
1045
+12
🇺🇸 Huns · United States
1011
+34
vs
🇦🇺 Lithuanians · Australia
1001
-14
🇭🇰 Wei · Hong Kong SAR China
990
-13
🇨🇳 Magyars · China
959
-12
🇹🇼 Maya · Taiwan
913
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 517 — — —
37 397 10:51 — —
30 321 — — —
29 319 — — —
25 269 — — —
23 253 10:11 — —
15 158 — — —
10 111 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,600 500 50 0 3,150 3,507
2,340 560 50 0 2,950 3,559
2,200 575 50 0 2,825 3,064
2,275 450 0 0 2,725 3,465
1,750 200 50 0 2,000 2,202
1,550 378 0 0 1,928 2,690
1,450 300 0 0 1,750 3,121
300 150 50 0 500 672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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