AoeStats
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Arabia

503042234Analyzed
1v1 RM · 11d ago on Aug 30, 2026· 26m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1182
+14
🇯🇵 Portuguese · Japan
1144
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,338 9:27 20:48 ⚔ Scouts into Skirms
43 1,139 10:23 22:43 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,100 5,122 1,990 0 14,212 14,260
6,000 4,925 2,090 100 13,115 13,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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