AoeStats
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Socotra

503041415Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 28m 33s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1353
+6
🇨🇱 Bulgarians · Chile
1268
+9
🇨🇱 Magyars · Chile
1180
+13
🇵🇪 Georgians · Peru
1294
-17
🇵🇪 Mongols · Peru
1142
-10
🇵🇪 Poles · Peru
901
-3
Player eAPM Actions Feudal Castle Imperial Opening
63 1,798 13:01 25:37 ⚔ Drush into Skirms
51 1,446 13:54 ⚔ Drush into Archers into Skirms
47 1,349 10:48 25:07 ⚔ Archer Rush
21 605 13:05 27:40 ⚔ Skirms into Scouts
18 515 11:48
15 417 12:13 21:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,750 4,805 1,910 0 12,465 13,655
5,560 4,090 450 155 10,255 11,912
5,345 3,499 920 0 9,764 10,940
4,055 4,011 1,360 250 9,676 10,597
4,410 2,886 800 100 8,196 9,661
4,595 2,940 250 125 7,910 10,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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