AoeStats
← GUSH ^_-

Four Lakes

503040915Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 20m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Dravidians · Hungary
1666
+8
🇭🇺 Sicilians · Hungary
1611
+10
🇦🇷 Lithuanians · Argentina
1422
+19
vs
🇦🇺 Saracens · Australia
1556
-16
🇹🇼 Tupi · Taiwan
1460
-11
🇨🇴 Britons · Colombia
1442
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 898 10:10 — — ⚔ Fish Boom into Archers
44 888 12:01 17:01 — ⛏ Fish Boom FC
43 868 9:53 19:49 — ⚔ Fish Boom into Scouts
40 804 9:39 — — ⚔ Fish Boom into Archers
38 776 10:43 14:56 — ⛏ Fast Castle
25 513 10:15 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,775 3,846 1,560 0 9,181 9,987
3,750 4,071 1,110 0 8,931 10,153
4,370 2,900 500 0 7,770 8,542
3,950 1,550 400 900 6,800 6,806
2,825 3,024 635 30 6,514 8,019
3,000 2,405 350 650 6,405 7,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.