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BAMBOO NOTHING - SCORPYON DE

503040585Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 26m 11s· 8 players
Game mode
Random Map
Map size
Huge
Population
400
Speed
Fast
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1367
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1323
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1278
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🇺🇸 Lithuanians · United States
1219
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,066 4:19 7:00 9:07 ◆ FC into Fast Imp
35 925 2:44 6:35 13:44 ⛏ Fast Castle
33 861 3:46 6:04 9:22 ◆ FC into Fast Imp
32 831 3:56 6:18 9:50 ◆ FC into Fast Imp
27 703 3:32 8:42 16:57 ⛏ Fast Castle
23 613 2:47 7:45 16:00 ⛏ Fast Castle
21 545 3:55 8:09 17:36 ⛏ Fast Castle
17 452 3:42 6:46 9:50 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,740 29,125 17,915 6,335 80,115 120,329
46,185 8,160 16,890 3,600 74,835 212,981
33,165 16,885 9,280 1,450 60,780 279,893
29,520 18,670 5,515 1,550 55,255 182,086
25,280 6,240 10,795 3,600 45,915 156,972
26,040 8,870 6,290 2,635 43,835 179,413
10,725 6,725 2,990 2,150 22,590 48,152
8,725 8,045 3,170 200 20,140 56,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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