AoeStats
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Four Lakes

503039334Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 4m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
1443
+3
1317
+5
🇨🇳 Vietnamese · China
1187
+10
🇧🇷 Chinese · Brazil
1053
+16
vs
🇦🇷 Goths · Argentina
1080
-9
🇦🇷 Huns · Argentina
1055
-8
🇺🇸 Shu · United States
1040
-7
🇺🇸 Portuguese · United States
1000
-24
Player eAPM Actions Feudal Castle Imperial Opening
48 233 — — —
47 229 — — —
32 156 — — —
20 99 — — —
20 96 — — —
15 75 — — —
11 53 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 75 50 0 975 1,107
600 200 0 0 800 524
450 175 50 0 675 568
500 125 0 0 625 598
500 100 0 0 600 495
400 125 0 0 525 361
300 125 50 0 475 436
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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