AoeStats
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QS Arena

503038845Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 18m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bengalis · Colombia
1140
+16
🇨🇴 Poles · Colombia
1107
+18
🇦🇷 Cumans · Argentina
1162
-29
🇦🇷 Vietnamese · Argentina
1121
-30
Player eAPM Actions Feudal Castle Imperial Opening
25 456 8:43
18 324 8:15 12:29 ⛏ Fast Castle
17 313 8:21 13:00 ⛏ Fast Castle
17 308 10:00 14:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,175 3,110 250 200 7,735 9,251
2,845 2,340 1,080 200 6,465 6,916
2,675 2,550 385 200 5,810 6,366
3,010 2,205 325 0 5,540 7,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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