AoeStats
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Coastal Forest

503038823Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 4m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
921
+17
🇨🇴 Magyars · Colombia
905
+18
🇨🇳 Chinese · China
889
+18
🇹🇼 Burgundians · Taiwan
854
+20
🇺🇸 Slavs · United States
991
-20
🇺🇸 Franks · United States
957
-19
🇺🇸 Italians · United States
957
-19
🇺🇸 Chinese · United States
849
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 177
32 151
29 134
28 133
27 125
27 127
25 117
19 91

Resources

Player Food Wood Gold Stone Spent Collected
800 150 0 0 950 1,054
700 0 0 0 700 832
550 125 0 0 675 719
450 225 0 0 675 769
500 125 0 0 625 614
500 0 0 0 500 740
450 25 0 0 475 418
450 25 0 0 475 510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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