AoeStats
← juhamate7

Arabia

503038779Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 14m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1136
+6
🇨🇴 Ethiopians · Colombia
1014
+10
🇨🇷 Japanese · Costa Rica
804
+20
vs
🇭🇺 Dravidians · Hungary
921
-13
🇺🇸 Spanish · United States
895
-12
🇺🇸 Portuguese · United States
844
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 710 8:58 — — ⚔ M@A into Archers
28 418 10:21 — — ⚔ Archer Rush
22 325 10:43 — — ⚔ Archer Rush
15 219 13:33 — —
14 202 10:42 — —
11 155 12:55 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,500 1,540 460 0 4,500 4,724
2,270 1,739 280 0 4,289 4,841
1,785 1,673 230 0 3,688 4,370
1,600 1,580 0 0 3,180 4,115
1,750 879 140 70 2,839 3,256
1,725 900 0 0 2,625 3,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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