AoeStats
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QS Arena

503038417Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 8m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1168
+15
🇦🇷 Koreans · Argentina
1126
+17
🇸🇬 Maya · Singapore
1109
+18
🇦🇷 Magyars · Argentina
1099
+18
vs
🇵🇾 Cumans · Paraguay
1233
-21
🇵🇾 Italians · Paraguay
1233
-21
🇵🇾 Lithuanians · Paraguay
1194
-19
🇵🇾 Franks · Paraguay
920
-8
Player eAPM Actions Feudal Castle Imperial Opening
47 396 — — —
32 276 6:15 — —
32 269 — — —
28 240 7:59 — —
26 224 — — —
26 224 7:08 — —
15 127 — — —
14 118 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,100 555 50 0 2,705 3,429
1,500 715 50 0 2,265 2,890
1,400 625 50 0 2,075 2,738
1,350 585 50 0 1,985 2,364
1,450 480 0 0 1,930 2,591
1,300 625 0 0 1,925 2,528
1,100 385 50 125 1,660 1,877
300 400 0 0 700 1,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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