AoeStats
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Amazon Tunnel

503037166Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 12m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1188
+15
🇨🇳 Teutons · China
1185
+15
🇦🇷 Britons · Argentina
1143
+17
🇦🇷 Bulgarians · Argentina
1136
+17
vs
🇯🇵 Cumans · Japan
1309
-22
1174
-17
🇨🇳 Celts · China
1158
-16
🇦🇷 Franks · Argentina
1000
-31
Player eAPM Actions Feudal Castle Imperial Opening
36 440 9:46 — —
32 384 — — —
31 377 11:07 — —
26 317 11:28 — —
26 318 — — —
21 253 — — —
14 166 12:04 — —
3 38 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,650 715 0 0 3,365 4,247
1,850 1,310 50 0 3,210 3,483
2,125 700 0 100 2,925 3,152
1,900 775 50 0 2,725 3,026
1,250 1,465 0 0 2,715 3,007
1,800 700 0 0 2,500 3,619
1,650 525 50 0 2,225 3,296
200 325 0 0 525 330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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