AoeStats
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QS Arena

503036632Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 2m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Cumans · Paraguay
1219
+14
🇵🇾 Italians · Paraguay
1219
+14
🇵🇾 Lithuanians · Paraguay
1179
+15
🇵🇾 Franks · Paraguay
894
+26
🇮🇳 Vietnamese · India
1183
-19
🇦🇷 Burgundians · Argentina
1173
-18
🇨🇳 Cumans · China
1172
-18
1141
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 190
59 177
46 136
16 48
6 17
5 15
3 9
3 10

Resources

Player Food Wood Gold Stone Spent Collected
550 175 0 0 725 495
400 100 0 0 500 564
350 25 0 0 375 604
300 75 0 0 375 286
0 0 0 0 0 0
0 0 0 0 0 388
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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