AoeStats
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Coastal Forest

503035065Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 10m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
702
+3
🇺🇸 Italians · United States
658
+4
🇧🇷 Persians · Brazil
592
+6
🇺🇸 Chinese · United States
591
+6
🇦🇷 Burgundians · Argentina
470
-9
🇨🇴 Maya · Colombia
409
-7
🇺🇸 Burmese · United States
291
-4
🇹🇷 Dravidians · Türkiye
164
-2
Player eAPM Actions Feudal Castle Imperial Opening
64 664 ⚔ Drush
43 443
30 307
24 253
21 219
12 126
6 63
0 3

Resources

Player Food Wood Gold Stone Spent Collected
1,650 955 150 0 2,755 2,708
1,100 590 0 0 1,690 2,258
900 475 0 0 1,375 1,363
750 349 0 0 1,099 955
550 325 50 0 925 1,141
600 250 50 0 900 1,160
500 250 50 0 800 1,234
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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