AoeStats
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QS Arena

503034600Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 18m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1224
+16
🇨🇳 Cumans · China
1219
+16
🇦🇷 Italians · Argentina
1202
+17
🇨🇱 Sicilians · Chile
1175
+18
🇺🇸 Mapuche · United States
1212
-16
🇨🇳 Saracens · China
1205
-16
🇯🇵 Turks · Japan
1194
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 784 7:44 ⛏ Fast Castle
37 680 8:17 12:14 ⛏ Fast Castle
36 659 5:56 ⚔ Archer Rush
33 606 8:43 13:50 ⛏ Fast Castle
33 603 7:49 15:32 ⛏ Fast Castle
25 452 8:03 12:16 ⛏ Fast Castle
24 441 8:37 ⚔ Skirmisher Rush
18 338 8:25 12:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,100 3,495 250 400 9,245 9,517
5,000 3,805 250 100 9,155 11,226
4,075 3,000 250 950 8,275 8,606
3,475 3,190 1,375 0 8,040 9,398
4,775 2,630 200 435 8,040 8,359
4,000 3,580 250 125 7,955 8,722
3,700 3,555 250 200 7,705 8,188
3,255 2,675 330 850 7,110 8,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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