AoeStats
← SergioNieves

Arabia

503031414Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 0m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1208
+47
🇺🇸 Britons · United States
1190
+52
🇺🇸 Franks · United States
1138
+51
🇺🇸 Spanish · United States
1009
+91
🇨🇴 Vikings · Colombia
1338
-24
🇺🇸 Tatars · United States
1330
-50
🇨🇳 Khmer · China
1212
-19
🇨🇦 Aztecs · Canada
1169
-18
Player eAPM Actions Feudal Castle Imperial Opening
68 53
67 52
50 39
45 35
44 34
35 27
13 10
4 3

Resources

Player Food Wood Gold Stone Spent Collected
200 0 0 0 200 0
200 0 0 0 200 50
0 75 0 0 75 0
50 25 0 0 75 0
0 25 0 0 25 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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