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Black Forest

503030816Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 0m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
1268
+7
🇦🇷 Franks · Argentina
1147
+12
🇨🇦 Vikings · Canada
1044
+49
🇧🇷 Teutons · Brazil
992
+19
🇨🇴 Muisca · Colombia
1338
-25
🇨🇳 Persians · China
1035
-13
🇲🇽 Aztecs · Mexico
975
-10
🇦🇺 Bulgarians · Australia
899
-7
Player eAPM Actions Feudal Castle Imperial Opening
36 29
36 29
31 25
20 16
19 15
14 11
11 9
11 9

Resources

Player Food Wood Gold Stone Spent Collected
250 0 0 0 250 250
0 125 0 0 125 125
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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