AoeStats
← Nova_8

Michi

503030548Analyzed
3p DM · 11d ago on Aug 30, 2026· 13m 51s· 3 players
Game mode
Death Match
Map size
Small (3 player)
Population
400
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Post-Imperial Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Celts · Iraq
1486
+5
🇺🇸 Persians · United States
1255
-3
🇨🇱 Mongols · Chile
1096
-2
Player eAPM Actions Feudal Castle Imperial Opening
137 1,896
43 600
34 473

Resources

Player Food Wood Gold Stone Spent Collected
30,645 48,830 26,515 8,795 114,785 94,173
21,460 29,285 16,590 8,460 75,795 32,267
20,600 27,205 9,285 3,280 60,370 22,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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