AoeStats
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Black Forest

503029902Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 19m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
787
+15
🇹🇷 Lithuanians · Türkiye
752
+17
🇩🇪 Hindustanis · Germany
855
-45
🇦🇹 Huns · Austria
692
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 585 10:51 ⚔ Archers into Skirms
25 495 12:04 ⚔ Scout Rush
11 223 11:10 ⚔ Skirmisher Rush
9 171 10:55

Resources

Player Food Wood Gold Stone Spent Collected
3,730 3,270 45 0 7,045 8,346
3,375 1,895 270 0 5,540 6,412
3,240 1,852 0 50 5,142 6,272
2,465 2,385 135 0 4,985 6,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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