AoeStats
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Black Forest

503029131Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 4m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Persians · Greece
773
+21
🇨🇳 Teutons · China
711
+23
🇨🇴 Teutons · Colombia
879
-35
🇨🇴 Maya · Colombia
879
-35
Player eAPM Actions Feudal Castle Imperial Opening
35 164
17 79
14 65
13 61

Resources

Player Food Wood Gold Stone Spent Collected
700 94 0 0 794 635
450 175 0 0 625 584
500 48 0 0 548 589
150 24 0 0 174 217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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