AoeStats
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QS Arena

503028949Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 0m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
935
+16
🇹🇼 Byzantines · Taiwan
902
+18
🇧🇷 Celts · Brazil
881
+19
🇯🇵 Khmer · Japan
875
+19
🇵🇪 Romans · Peru
1015
-21
🇨🇳 Italians · China
932
-18
🇺🇸 Lithuanians · United States
930
-17
🇮🇳 Turks · India
876
-15
Player eAPM Actions Feudal Castle Imperial Opening
75 49
46 30
40 26
17 11
17 11
17 11
14 9
12 8

Resources

Player Food Wood Gold Stone Spent Collected
150 100 0 0 250 50
0 100 0 0 100 60
0 0 0 0 0 70
0 0 0 0 0 60
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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