AoeStats
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Four Lakes

503028937Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 11m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Turks · Ecuador
925
+10
🇹🇷 Vietnamese · Türkiye
746
+18
🇺🇸 Shu · United States
689
+20
🇧🇴 Chinese · Bolivia
819
-18
🇨🇦 Koreans · Canada
771
-15
🇺🇸 Bohemians · United States
764
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 314 9:09
25 281
15 170 11:15
14 165 9:33
7 77
7 75

Resources

Player Food Wood Gold Stone Spent Collected
1,800 945 0 0 2,745 3,035
1,825 775 50 0 2,650 2,864
1,100 895 0 0 1,995 1,908
850 660 0 0 1,510 1,955
750 600 50 0 1,400 1,834
850 460 50 0 1,360 1,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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