AoeStats
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Black Forest

503028604Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 0m 1s· 8 players
Game mode
Random Map
Map size
Huge
Population
300
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1510
+6
🇹🇼 Italians · Taiwan
1459
+8
🇹🇼 Goths · Taiwan
1443
+8
🇭🇰 Chinese · Hong Kong SAR China
1410
+9
🇲🇽 Malians · Mexico
1392
-13
🇲🇽 Khmer · Mexico
1331
-11
🇲🇽 Maya · Mexico
1197
-6
🇦🇷 Inca · Argentina
1099
-4
Player eAPM Actions Feudal Castle Imperial Opening
266 6
222 5
89 2
89 2
44 1
44 1
44 1
44 1
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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