AoeStats
← Diego

Team Islands

503028437Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 2m 3s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1135
+12
🇧🇷 Teutons · Brazil
972
+20
🇦🇷 Huns · Argentina
899
+23
🇺🇸 Tupi · United States
882
+23
🇨🇱 Sicilians · Chile
1083
-21
🇧🇴 Italians · Bolivia
1063
-20
🇧🇷 Poles · Brazil
1048
-19
🇨🇱 Vikings · Chile
1017
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 68
28 57
25 52
21 44
21 43
19 39
9 19
1 3

Resources

Player Food Wood Gold Stone Spent Collected
250 0 0 0 250 84
200 0 0 0 200 60
100 50 0 0 150 138
100 0 0 0 100 187
0 75 0 0 75 50
0 0 50 0 50 190
0 0 0 0 0 150
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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