AoeStats
← kalelc

Yucatan

503028353Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 22m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1324
+16
🇨🇴 Hindustanis · Colombia
1323
+16
vs
🇨🇱 Mongols · Chile
1327
-16
🇨🇳 Maya · China
1319
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 1,537 8:04 17:29 — ⚔ Scout Rush
66 1,491 9:24 22:34 — ⚔ Scout Rush
39 882 9:42 16:30 —
38 871 11:01 15:54 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,795 4,311 1,570 300 11,976 12,150
5,775 2,980 1,355 750 10,860 11,072
5,710 3,328 350 0 9,388 10,338
5,000 3,511 520 200 9,231 9,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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