AoeStats
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Coastal Forest

503027422Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 15m 52s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇺🇸 Teutons · United States
1517
+5

Team 7

Victory
🇺🇸 Vietnamese · United States
1499
+6

Team 8

Victory
🇵🇪 Malians · Peru
1397
+9

Team 9

Victory
🇨🇴 Huns · Colombia
1285
+14

Team 10

Defeat
🇧🇷 Chinese · Brazil
1187
-7

Team 11

Defeat
🇦🇷 Persians · Argentina
1258
-9

Team 12

Defeat
🇺🇸 Mongols · United States
1215
-7

Team 13

Defeat
🇲🇽 Italians · Mexico
1296
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 829
31 500
19 298
18 283
13 214
13 207
7 113
5 82

Resources

Player Food Wood Gold Stone Spent Collected
v
15,565 11,050 18,985 900 46,500
0 4,550 0 0 4,550
1,820 1,225 1,170 300 4,515
150 875 100 0 1,125
0 525 0 0 525
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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