AoeStats
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Coastal Forest

503027134Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 20m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1279
+14
🇨🇱 Aztecs · Chile
1277
+15
🇨🇱 Bulgarians · Chile
1258
+15
🇨🇱 Magyars · Chile
1175
+19
🇹🇼 Celts · Taiwan
1266
-17
🇺🇸 Ethiopians · United States
1244
-16
🇨🇴 Wu · Colombia
1243
-16
🇨🇱 Magyars · Chile
1228
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,096 10:44 14:52 ⛏ Fish Boom FC
49 989 10:23 ⚔ Drush into Archers
47 944 10:46 ⚔ Drush
43 869 10:08 ⚔ Scout Rush
42 844 12:23 ⚔ M@A into Towers
27 546 11:33 ⚔ Archer Rush
22 455 11:05 16:08 ⛏ Fish Boom FC
21 434 12:56 17:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,300 3,373 1,340 100 10,113 10,093
3,975 3,335 1,235 0 8,545 8,666
4,175 3,972 330 0 8,477 10,146
4,860 2,044 1,170 0 8,074 8,363
4,075 2,862 650 0 7,587 7,976
3,300 2,444 355 250 6,349 7,574
2,285 2,750 775 0 5,810 6,467
2,405 1,220 130 125 3,880 4,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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