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Black Forest

503026041Analyzed
4v4 RM · 1d ago on Aug 30, 2026· 3m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
891
+13
🇨🇱 Goths · Chile
891
+13
🇨🇱 Vietnamese · Chile
889
+14
🇨🇱 Ethiopians · Chile
860
+15
🇺🇸 Bohemians · United States
859
-15
🇨🇳 Goths · China
842
-14
🇨🇳 Turks · China
824
-13
🇺🇸 Berbers · United States
822
-13
Player eAPM Actions Feudal Castle Imperial Opening
alonsox133 Ethiopians
58 213
43 155
ZarosTCL Goths
39 143
Foxiliuth Lithuanians
21 76
15 54
磐石 Turks
15 55
jwblsu Bohemians
14 52
berny762010 Berbers
12 42

Resources

Player Food Wood Gold Stone Spent Collected
250 200 0 0 450 288
350 0 50 0 400 552
200 104 0 0 304 267
200 42 50 0 292 435
250 0 0 0 250 261
150 39 0 0 189 292
0 151 0 0 151 81
100 50 0 0 150 168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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