AoeStats
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Black Forest

503025878Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 7m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1286
+14
🇺🇸 Mongols · United States
1278
+15
🇺🇸 Italians · United States
1272
+15
🇧🇷 Malians · Brazil
1244
+16
vs
🇦🇷 Portuguese · Argentina
1296
-17
🇨🇳 Franks · China
1286
-17
🇨🇳 Berbers · China
1220
-14
🇨🇳 Persians · China
1198
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 395 — — —
37 282 — — —
35 265 — — —
33 252 — — —
33 251 — — —
27 210 — — —
21 160 — — —
18 140 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 450 50 0 2,450 2,563
1,350 350 0 0 1,700 2,041
1,200 350 0 0 1,550 1,761
1,050 250 50 0 1,350 1,586
1,100 192 50 0 1,342 1,379
800 450 0 0 1,250 1,544
550 69 0 0 619 577
600 9 0 0 609 510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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