AoeStats
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503024689Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 21m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1104
+16
🇲🇽 Khmer · Mexico
1104
+16
🇦🇷 Sicilians · Argentina
1100
-16
🇦🇷 Vietnamese · Argentina
1094
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 565 11:54 ⚔ Tower Rush
26 554 11:26 15:19 ⛏ Fast Castle
25 532 11:24 20:01 ⛏ Fast Castle
19 414 12:34

Resources

Player Food Wood Gold Stone Spent Collected
2,850 1,810 350 820 5,830 5,879
2,645 2,060 225 875 5,805 6,872
3,180 1,585 475 0 5,240 6,520
3,025 1,590 320 0 4,935 5,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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