AoeStats
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Black Forest

503024113Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 19m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
994
+17
🇺🇸 Aztecs · United States
987
+17
🇺🇸 Goths · United States
969
+18
🇺🇸 Saracens · United States
1038
-19
🇨🇴 Vietnamese · Colombia
1020
-18
🇪🇸 Dravidians · Spain
960
-37
Player eAPM Actions Feudal Castle Imperial Opening
23 443 12:24 ⚔ Drush
16 314 11:24
12 234 12:58 ⛏ Fast Castle
11 203 10:43 ⛏ Fast Castle
11 218 ⚔ Drush
8 161 14:26

Resources

Player Food Wood Gold Stone Spent Collected
2,925 2,216 50 495 5,686 7,509
3,400 1,675 250 140 5,465 6,554
2,950 1,894 250 60 5,154 6,188
2,600 1,911 90 0 4,601 6,024
2,275 1,469 145 125 4,014 4,889
1,950 654 90 0 2,694 2,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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