AoeStats
← CKC8

Bogland

503023944Analyzed
1v1v1v1v1v1v1v1 RM · 10d ago on Aug 30, 2026· 24m 26s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇭🇰 Italians · Hong Kong SAR China
1632
+3

Team 7

Victory
🇹🇷 Celts · Türkiye
1364
+10

Team 9

Victory
🇺🇸 Aztecs · United States
1325
+12

Team 8

Defeat
🇦🇺 Teutons · Australia
1442
-10

Team 10

Defeat
🇺🇸 Vikings · United States
1214
-4

Team 11

Defeat
🇺🇸 Poles · United States
1132
-3

Team 12

Defeat
🇧🇷 Tatars · Brazil
1191
-4

Team 13

Defeat
🇺🇸 Japanese · United States
1219
-4
Player eAPM Actions Feudal Castle Imperial Opening
50 1,222
40 974
38 924
28 696
23 553
20 496
12 284
8 203

Resources

Player Food Wood Gold Stone Spent Collected
49,845 8,990 56,755 225 115,815
34,765 3,800 39,020 50 77,635
5,305 6,900 23,940 0 36,145
9,805 10,330 15,880 50 36,065
3,625 700 2,650 50 7,025
1,470 850 1,170 50 3,540
1,395 0 895 0 2,290
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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