AoeStats
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QS Arena

503023272Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 5m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1219
+14
🇺🇸 Huns · United States
1173
+16
🇦🇺 Khmer · Australia
1142
+18
vs
🇺🇸 Vikings · United States
1211
-18
🇺🇸 Italians · United States
1206
-17
🇺🇸 Magyars · United States
1133
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 272 — — —
38 219 — — —
35 206 — — —
29 169 — — —
23 134 — — —
17 99 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 375 0 0 1,575 1,928
950 300 50 0 1,300 1,857
750 410 0 0 1,160 1,345
850 300 0 0 1,150 1,755
550 560 0 0 1,110 1,607
650 400 50 0 1,100 1,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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