AoeStats
← TheFaka5Arg

QS Arena

503022729Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 2m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Wu · New Zealand
1405
+5
🇲🇽 Romans · Mexico
1243
+10
🇦🇷 Persians · Argentina
1197
+12
🇨🇱 Poles · Chile
1111
+16
vs
🇦🇷 Franks · Argentina
1163
-13
🇦🇷 Goths · Argentina
1117
-11
🇦🇷 Spanish · Argentina
1110
-10
🇧🇴 Italians · Bolivia
1051
-8
Player eAPM Actions Feudal Castle Imperial Opening
35 79 — — —
32 72 — — —
30 67 — — —
24 55 — — —
18 40 — — —
17 39 — — —
16 35 — — —
16 37 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 100 0 0 400 409
250 125 0 0 375 467
200 125 0 0 325 329
200 25 0 0 225 250
200 0 0 0 200 266
0 100 0 0 100 10
50 25 0 0 75 239
50 25 0 0 75 159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.