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Coastal Forest

503022517Analyzed
1v1v1v1v1v1v1v1 RM · 2mo ago on Aug 30, 2026· 27m 26s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 10

Victory
🇧🇷 Turks · Brazil
1342
+18

Team 11

Victory
🇧🇷 Gurjaras · Brazil
1614
+7

Team 12

Victory
🇺🇦 Italians · Ukraine
1233
+22

Team 13

Victory
🇺🇸 Huns · United States
1276
+21

Team 6

Defeat
🇮🇳 Burmese · India
1497
-22

Team 7

Defeat
🇨🇷 Malians · Costa Rica
1093
-6

Team 8

Defeat
🇦🇷 Burgundians · Argentina
1514
-22

Team 9

Defeat
🇪🇸 Lithuanians · Spain
1406
-18
Player eAPM Actions Feudal Castle Imperial Opening
79 2,154 — — —
71 1,939 — — — ⚔ Scout Rush
53 1,459 — — —
34 942 — — —
32 887 — — —
28 779 — — —
20 555 — — —
12 326 — — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
66,870 10,975 70,355 55 148,255 23,815
29,305 20,055 49,690 60 99,110 1,188
31,335 4,160 33,245 800 69,540 19,400
20,950 3,760 25,345 175 50,230 0
20,930 3,905 23,100 50 47,985 2,366
2,770 2,250 2,345 50 7,415 2,975
1,370 750 1,045 50 3,215 0
150 1,925 100 105 2,280 25
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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