AoeStats
← Skittles 2.0

Arabia

503022152Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 18m 28s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇺🇸 Burgundians · United States
1456
+9

Team 7

Victory
🇬🇧 Persians · United Kingdom
1380
+12

Team 9

Victory
🇨🇱 Poles · Chile
1556
+5

Team 11

Victory
🇦🇷 Lithuanians · Argentina
1326
+14

Team 8

Defeat
🇺🇸 Britons · United States
1368
-13

Team 10

Defeat
🇺🇸 Japanese · United States
1221
-7

Team 12

Defeat
🇦🇷 Mongols · Argentina
1166
-9

Team 13

Defeat
🇨🇦 Jurchens · Canada
1367
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 829
40 743
40 736
27 505
24 438
18 339
16 295
13 231

Resources

Player Food Wood Gold Stone Spent Collected
50,995 11,400 56,775 50 119,220 27,630
9,730 5,575 11,220 50 26,575 375
150 4,550 100 0 4,800 0
870 1,500 1,095 50 3,515 1,200
1,520 550 1,095 0 3,165 0
150 2,625 100 145 3,020 190
150 1,400 100 110 1,760 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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