Amazon Tunnel
503021909Analyzed1v1 DM
·
2mo ago on Aug 30, 2026·
29m 22s·
2 players
Game mode
Death Match
Map size
Medium (4 player)
Population
500
Speed
Fast
Resources
Level 5
Victory
Conquest
Starting age
Post-Imperial Age
Ending age
Imperial Age
Treaty
5 min
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
| Player | eAPM | Actions | Feudal | Castle | Imperial | Opening |
|---|---|---|---|---|---|---|
| 97 | 2,851 | — | — | — | ||
| 89 | 2,621 | — | — | — |
Resources
| Player | Food | Wood | Gold | Stone | Spent | Collected |
|---|---|---|---|---|---|---|
| 85,180 | 77,675 | 92,295 | 32,800 | 287,950 | — | |
| 81,080 | 60,740 | 99,215 | 15,600 | 256,635 | — |
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.