AoeStats
← ꧁༒☬Marquito☬༒꧂

Amazon Tunnel

503021909Analyzed
1v1 DM · 11d ago on Aug 30, 2026· 29m 22s· 2 players
Game mode
Death Match
Map size
Medium (4 player)
Population
500
Speed
Fast
Resources
Level 5
Victory
Conquest
Starting age
Post-Imperial Age
Ending age
Imperial Age
Treaty
5 min
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Gurjaras · Bolivia
1041
+22
🇧🇴 Goths · Bolivia
1179
-22
Player eAPM Actions Feudal Castle Imperial Opening
97 2,851
89 2,621

Resources

Player Food Wood Gold Stone Spent Collected
85,180 77,675 92,295 32,800 287,950
81,080 60,740 99,215 15,600 256,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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