AoeStats
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Arabia

503021614Analyzed
1v1 RM · 11d ago on Aug 30, 2026· 28m 45s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1277
+16
🇦🇺 Persians · Australia
1269
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 718 9:10 26:25 ⚔ Skirmisher Rush
23 655 11:15 ⚔ M@A into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,780 4,843 1,065 875 13,563 13,855
5,460 2,955 905 125 9,445 11,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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