AoeStats
← PedrodeMatos

Team Islands

503020652Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 12m 41s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
1401
+11
🇺🇸 Tatars · United States
1380
+12
🇺🇸 Dravidians · United States
1365
+13
🇮🇳 Hindustanis · India
1364
+13
🇧🇷 Franks · Brazil
1320
-13
🇦🇺 Malians · Australia
1310
-13
🇨🇳 Japanese · China
1285
-12
🇯🇵 Inca · Japan
1279
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 926 9:53 ⛏ Fish Boom
46 579 10:19 ⛏ Fish Boom
41 517 11:11 ⛏ Fish Boom FC
37 475 11:30 ⛏ Fish Boom
35 447 11:10 ⛏ Fish Boom
32 412 10:50 ⛏ Fish Boom
28 350 11:54 ⛏ Fish Boom
27 345 10:57 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,225 1,750 295 0 4,270 5,085
2,300 1,603 200 0 4,103 4,396
2,150 1,800 0 0 3,950 4,508
2,050 1,675 50 0 3,775 4,828
1,750 1,700 225 0 3,675 4,148
1,900 1,600 50 0 3,550 4,834
1,850 1,525 0 0 3,375 4,251
1,800 1,200 0 0 3,000 4,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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