AoeStats
← CKC8

Bogland

503020469Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 22m 18s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇭🇰 Dravidians · Hong Kong SAR China
1629
+3

Team 7

Victory
🇦🇺 Bohemians · Australia
1435
+7

Team 8

Victory
🇹🇼 Mongols · Taiwan
1120
+20

Team 9

Victory
🇹🇷 Italians · Türkiye
1355
+9

Team 10

Defeat
🇺🇸 Huns · United States
1138
-6

Team 11

Defeat
🇨🇦 Slavs · Canada
1311
-13

Team 12

Defeat
🇲🇽 Turks · Mexico
1184
-8

Team 13

Defeat
🇦🇷 Bulgarians · Argentina
1181
-8
Player eAPM Actions Feudal Castle Imperial Opening
60 1,334
47 1,058
38 845
36 797
36 798
27 593
22 498
11 254

Resources

Player Food Wood Gold Stone Spent Collected
61,620 7,740 48,920 185 118,465
39,000 4,430 47,320 3,510 94,260
10,570 9,675 22,770 110 43,125
1,680 4,525 0 0 6,205
1,470 950 1,320 0 3,740
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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