AoeStats
← pitote kenneth

Nomad

503019720Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 22m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
1100
+14
🇺🇸 Saracens · United States
1081
+15
🇦🇷 Japanese · Argentina
1074
+16
vs
🇨🇱 Vietnamese · Chile
1096
-17
🇨🇱 Portuguese · Chile
1058
-15
🇨🇱 Huns · Chile
1049
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 585 13:03 16:50 — ⛏ Fish Boom FC
22 493 16:35 20:29 — ⚔ Fish Boom into Scouts FC
21 482 15:23 19:58 — ⛏ Fish Boom FC
20 454 13:48 — — ⚔ Fish Boom into Scouts
18 409 14:30 — — ⛏ Fish Boom
18 406 15:17 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,480 3,188 655 760 9,083 8,850
3,615 2,423 675 755 7,468 7,359
3,550 3,010 350 245 7,155 8,844
3,450 2,510 325 225 6,510 6,584
2,690 2,805 140 100 5,735 7,301
1,850 2,576 95 100 4,621 5,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.