AoeStats
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Land Nomad

503019355Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 2m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Gurjaras · Brazil
1512
+14
🇧🇷 Italians · Brazil
1401
+19
🇧🇷 Tatars · Brazil
1339
+22
🇧🇷 Lithuanians · Brazil
1521
-21
🇧🇷 Bengalis · Brazil
1444
-17
🇧🇷 Vikings · Brazil
1436
-17
Player eAPM Actions Feudal Castle Imperial Opening
74 169
41 95
38 87
37 86
36 83
33 75

Resources

Player Food Wood Gold Stone Spent Collected
0 378 0 100 478 103
0 309 0 100 409 0
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 140 0 0 140 139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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