AoeStats
← mrotter610

Arabia

503019157Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 20m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1000
+55
🇺🇸 Huns · United States
991
+19
vs
🇧🇷 Maya · Brazil
1072
-19
🇧🇷 Franks · Brazil
1025
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 666 10:40 — — ⚔ Archer Rush
26 532 10:45 — — ⚔ Scout Rush
24 496 12:06 — —
5 97 11:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,935 2,850 50 125 5,960 6,470
3,595 2,122 0 0 5,717 7,414
2,250 2,435 860 0 5,545 6,690
1,580 820 170 0 2,570 2,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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