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Coastal Forest

503018909Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 18m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wei · Taiwan
1188
+13
🇨🇦 Japanese · Canada
1150
+15
🇹🇼 Britons · Taiwan
1129
+16
🇹🇼 Magyars · Taiwan
1061
+19
🇧🇷 Saracens · Brazil
1185
-18
🇲🇽 Lithuanians · Mexico
1178
-18
🇺🇸 Hindustanis · United States
1079
-14
🇹🇼 Vikings · Taiwan
1046
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 840 11:04 ⚔ Archer Rush
43 783 14:37
40 732 9:29 ⚔ Scout Rush
39 702 12:54 ⛏ Fast Castle
27 485 10:27 14:36 ⛏ Fast Castle
26 464 12:25 16:37 ⛏ Fish Boom FC
23 415 10:50 ⛏ Fish Boom
16 297 11:31 17:23 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,290 3,120 650 200 7,260 7,420
2,800 2,495 910 0 6,205 6,921
3,090 2,180 640 100 6,010 6,030
3,375 2,054 250 0 5,679 6,532
2,795 1,764 50 125 4,734 5,287
2,675 1,760 250 0 4,685 5,547
2,360 1,883 50 0 4,293 5,428
1,500 943 50 0 2,493 3,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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