AoeStats
← Marlin

Black Forest

503018536Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 7m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1624
+14
🇨🇳 Lithuanians · China
1568
+17
🇺🇸 Armenians · United States
1535
+18
🇺🇸 Britons · United States
1527
+19
🇨🇳 Georgians · China
1610
-18
🇨🇱 Spanish · Chile
1606
-18
🇦🇷 Mongols · Argentina
1603
-18
🇵🇪 Portuguese · Peru
1517
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 424
53 402
52 395
51 386
49 367
48 363
47 352
31 232

Resources

Player Food Wood Gold Stone Spent Collected
1,500 250 0 0 1,750 2,153
1,500 180 50 0 1,730 1,762
1,300 250 0 0 1,550 1,938
920 180 50 0 1,150 1,515
900 237 0 0 1,137 1,114
800 328 0 0 1,128 1,148
650 182 50 0 882 830
650 150 0 0 800 1,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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