AoeStats
← Gauss

Nomad

503017493Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 8m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
1007
+18
🇪🇸 Dravidians · Spain
1006
+18
🇨🇳 Britons · China
983
+19
🇲🇽 Goths · Mexico
968
+20
🇺🇸 Hindustanis · United States
1100
-21
🇻🇳 Shu · Vietnam
1076
-20
🇨🇳 Berbers · China
1054
-19
🇭🇰 Goths · Hong Kong SAR China
999
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 365
31 254
27 227
22 184 ⛏ Fish Boom
21 174
20 167
9 71
0 3

Resources

Player Food Wood Gold Stone Spent Collected
1,250 800 50 100 2,200 1,732
950 375 50 100 1,475 871
750 430 0 100 1,280 924
650 525 0 100 1,275 744
700 450 0 100 1,250 565
600 375 50 100 1,125 500
550 350 0 100 1,000 503
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.