AoeStats
← CKC8

Bogland

503017072Analyzed
1v1v1v1v1v1v1v1 RM · 2mo ago on Aug 30, 2026· 25m 36s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇭🇰 Inca · Hong Kong SAR China
1626
+3

Team 7

Victory
🇧🇷 Aztecs · Brazil
1473
+6

Team 8

Victory
🇺🇸 Poles · United States
1379
+9

Team 9

Victory
🇧🇷 Khitans · Brazil
1266
+14

Team 10

Defeat
🇵🇪 Bulgarians · Peru
1416
-15

Team 11

Defeat
🇦🇷 Dravidians · Argentina
1111
-4

Team 12

Defeat
🇹🇷 Vietnamese · Türkiye
1226
-7

Team 13

Defeat
🇸🇪 Lithuanians · Sweden
1127
-5
Player eAPM Actions Feudal Castle Imperial Opening
56 1,438 — — —
46 1,170 — — —
37 943 — — —
33 857 — — — ⚔ Archer Rush
33 841 — — —
20 520 — — —
20 520 — — —
17 443 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,175 65,660 54,995 95 128,925 —
24,495 35,695 34,865 225 95,280 —
23,170 4,625 14,855 50 42,700 —
1,900 12,460 15,025 50 29,435 —
7,395 1,450 4,770 0 13,615 —
6,345 1,600 3,720 0 11,665 —
5,670 2,650 2,795 50 11,165 —
0 0 0 0 0 —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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