AoeStats
← 四個臥龍鳳雏啥也不會

Nomad

503017059Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 2m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1154
+13
🇮🇩 Japanese · Indonesia
1110
+15
🇦🇺 Goths · Australia
1081
+17
🇦🇷 Malians · Argentina
1080
+17
vs
🇨🇦 Maya · Canada
1143
-18
🇺🇸 Poles · United States
1131
-17
🇹🇼 Spanish · Taiwan
1060
-14
🇺🇸 Japanese · United States
1059
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 86 — — —
27 70 — — —
26 66 — — —
24 61 — — —
24 62 — — —
18 46 — — —
18 45 — — —
17 44 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 550 0 200 750 619
0 550 0 200 750 348
0 475 0 100 575 0
0 450 0 100 550 0
0 450 0 100 550 36
0 300 0 100 400 0
0 275 0 100 375 0
0 200 0 0 200 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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